The Ultimate Guide to The First Berserker: Khazan
The Ultimate Guide to The First Berserker: Khazan
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
A gameplay parece bastante a do Nioh, ao ponto por quase parecer um sucessor espiritual do jogo. Khazan tem entrada a 3 ESTILOS por armas: lança, espada Enorme e empunhadura dupla utilizando espada e machado, usando cada uma dessas armas tendo tua própria árvore de habilidades onde o jogador consegue montar builds completamente multiplos para este mesmo Genero de arma.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Similarly, you can use reflection to parry normal attacks, The First Berserker: Khazan though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Acompanho anime desde criancinha e é 1 sonho realizado trabalhar usando duas das superiores paixões da minha vida.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Utilizando um visual finesse cell shading que imita 1 anime, este jogo se destaca através maneira como usa seu sistema por habilidades para atravessar ao jogador a sensação do qual o protagonista é poderoso.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo de Arad usando este visual vibrante por filmes animados.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.